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Game Testing and QA Explained
What game testers actually do, how quality assurance differs from playtesting, and how the two fit together in a development schedule.
Technology and Quality
How games are tested, fixed and kept working after launch.
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What game testers actually do, how quality assurance differs from playtesting, and how the two fit together in a development schedule.
Open and closed betas, demos and early access compared: what each kind of pre-release test can reveal about a game and what it cannot.
How to write a clear bug report for a game: numbered steps, expected versus actual result, build details and useful evidence like video and logs.
How teams check that a game runs across different hardware, screen sizes, controllers and operating systems, and how they decide what to support.
How game patches reach players, how hotfixes differ from larger updates, and why even small fixes can mean large downloads.
How developers find slow spots in a game by measuring frame time and load duration with profiling tools instead of guessing, and how to read the results.
How to prepare a playtest, stay quiet while people play, and record observations so the feedback can be used to improve a game.
Why fixed bugs sometimes come back after unrelated changes, and how regression testing re-checks old fixes with test lists, automation and careful scoping.
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