Guides and Reference

Accessibility in Games

Designing and choosing games so more people can play.

Adaptive Controllers and Hardware

How adaptive controllers and other hardware let players with limited mobility play: switches, large buttons, mounts, one-handed layouts and what games must support.

4 min read

Assist Modes and Flexible Difficulty

What assist modes are, how flexible difficulty settings work, and the main arguments for and against optional help in games, explained without taking sides too hard.

4 min read

Comfort Settings for Motion Sensitivity

Why some players feel sick or uncomfortable during games and which camera, motion and field-of-view options can help, from head bob to teleport movement.

4 min read

Control Remapping and Motor Accessibility

How control remapping, hold-versus-press options and simplified inputs help players with limited mobility, tremors or fatigue play without rapid or precise movements.

4 min read

Subtitles and Captions Done Well

What makes game subtitles and captions useful: text size, backgrounds, speaker labels, sound descriptions and settings players can adjust before the first cutscene.

4 min read

Testing Accessibility With Disabled Players

How to involve disabled players in game testing respectfully: recruiting, paying fairly, preparing sessions, listening to feedback and acting on what you learn.

4 min read

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