Creative Disciplines

Narrative Design

How stories, worlds and characters are built for interactive play.

Companion Characters Players Care About

How designers build allies who are useful in play and emotionally memorable, from AI behavior and dialogue to the risks of annoying or overpowered helpers.

4 min read

Quest Design and Story Structure

How quests pace a game's story through goals, steps and rewards, with practical advice on structure, main and side quests, and common pitfalls.

4 min read

Writing Dialogue Players Actually Read

Principles for game dialogue that is short, clear and in character, with advice on skippable conversations, repetition, formatting and testing.

4 min read

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