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Narrative Design Basics: Stories Players Help Shape
What narrative designers do, how a game's story connects to its mechanics, and the main tools used to tell stories that players take part in.
Creative Disciplines
How stories, worlds and characters are built for interactive play.
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What narrative designers do, how a game's story connects to its mechanics, and the main tools used to tell stories that players take part in.
How designers build allies who are useful in play and emotionally memorable, from AI behavior and dialogue to the risks of annoying or overpowered helpers.
Compare scripted cutscenes with story told during play: what each does well, what each costs, and how designers decide which to use.
How designers use props, layouts, lighting and small details to tell stories in a game space, and how to plan, place and test them.
How meaningful decisions are written in games, why they are costly to track, and practical ways designers keep choices clear and manageable.
How quests pace a game's story through goals, steps and rewards, with practical advice on structure, main and side quests, and common pitfalls.
How designers build a game setting with consistent rules, a believable history and a sense of place that players can explore and understand.
Principles for game dialogue that is short, clear and in character, with advice on skippable conversations, repetition, formatting and testing.
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