Genres Explained

Video Game Genres Explained for Beginners

Learn how to read genre labels on store pages, what each common label suggests about play, and what it leaves out, so you can pick games with fewer surprises.

On this page
  1. What a genre label actually is
  2. The common labels and what they suggest
  3. What a label does not promise
  4. Hybrids and subgenres
  5. How to read a store page
  6. A note on chance-based features
  7. Using genres to find what you enjoy

What a genre label actually is

A genre is a shortcut. It groups games that ask a player to do similar things, so a shopper can guess at the experience without reading a full description. Film and music work the same way, but game genres are mostly about what you do with your hands and your attention rather than what the story is about.

That means a label describes a kind of activity: jumping across gaps, arranging pieces, steering a vehicle, managing resources, shooting targets. It says much less about tone, difficulty, length or quality. A horror game and a comedy game can both be platformers.

No official body defines these terms. Developers, stores, reviewers and players each use them a little differently, and the meanings drift over time. Treat every label as a hint rather than a contract.

The common labels and what they suggest

Here is a rough map of the families you will meet most often. Each has its own deeper explanation elsewhere on this site.

  • Platformer. You move a character through space by running and jumping. The challenge is timing and positioning. Platformer games tend to reward precise controls.
  • Puzzle. You solve problems with rules rather than reflexes. Puzzle genres range from matching tiles to logic grids to physics experiments.
  • Racing and sports. You compete in a simulated version of a real activity. Racing games focus on handling and lap times, while sports titles center on teams and rules.
  • Shooter. You aim at targets from a first-person or third-person view. Shooter games vary from slow and tactical to fast and chaotic.
  • Role-playing. You develop a character through stats, equipment and quests. Role-playing games usually spread their rewards over many hours.
  • Strategy. You make decisions about armies, resources or territory. Strategy can be turn-based, where you take your time, or real-time, where the clock keeps running.
  • Simulation. You operate a model of a process, such as running a farm, a city or an airplane. Simulation games often invite experimentation more than competition.
  • Roguelike. You play in short runs where failure resets progress. Roguelike games make each attempt different through randomness.

If a label on the page matches one of these, you have a reasonable first guess about the core activity.

What a label does not promise

Several things are commonly left out of a genre tag, and they often matter more to your enjoyment than the tag itself.

Difficulty. Two games with the same label can differ enormously in how forgiving they are. Some offer assist modes or adjustable settings; others do not. The label will not tell you which you are getting.

Pace. Strategy can mean a relaxed evening of planning or a frantic scramble. Shooters can be methodical or hectic. Look for words like “relaxing,” “fast-paced” or “tactical” in the description.

Length and commitment. A role-playing game may take dozens of hours, while a puzzle game may be played in five-minute sessions. Genre gives only a loose clue.

Single or multiplayer. Many genres exist in both forms. Check the player count and online requirements separately.

Quality or polish. A label never says whether a game is well made. Reviews, trailers and gameplay footage do that better.

Hybrids and subgenres

Most modern games mix labels. An “action role-playing game” combines real-time combat with character growth. A “puzzle platformer” asks you to solve problems by jumping. The last word in a compound label usually names the main activity, while the earlier words modify it.

Subgenres narrow things down further. A label such as “turn-based tactics” or “city builder” tells you far more than “strategy” alone. When a store lists several tags, read them as a profile rather than a single category.

Because games change, labels evolve too. New hybrids appear, and a term that once meant one thing can broaden to cover many. If you are curious about how the categories have shifted over time, the topic of genre evolution is worth exploring, as is the question of which popular game genres draw the largest audiences, though you should look for sourced data rather than assuming.

How to read a store page

A store page is marketing, so use several clues together.

  1. Start with the tags. Note the main label and any modifiers, and ask what activity each implies.
  2. Read the first lines of the description. Developers usually state the core activity early.
  3. Watch gameplay footage rather than a trailer. Cinematic trailers can look nothing like the moment-to-moment experience. Footage of actual play shows pace and controls.
  4. Check the accessibility and settings information. Features such as control remapping or colorblind modes can matter a great deal for comfort, and they are rarely part of a genre label.
  5. Look at the age rating and content notes. A genre says little about content. Age ratings exist to fill that gap.
  6. Skim recent player reviews for specifics. Comments about pacing, repetition or controls are more informative than overall scores.

Also keep in mind that a store page is built to sell. The guidance on how to build a good store page is written for developers, but reading it helps shoppers understand why certain words and images are chosen.

A note on chance-based features

Some games in any genre include random rewards or purchasable items with random contents. Such features are separate from the genre label. Chance-based purchases carry financial risk, and the outcome is uncertain, so it is worth reading the store page for mentions of in-game purchases before you commit. Parents especially may want to check for these.

Using genres to find what you enjoy

A practical approach is to notice what you liked and describe it in activity terms. Did you enjoy the moment of lining up a perfect jump? The satisfaction of a plan coming together? The slow growth of a character? Each answer points toward a family of games.

Try one new label at a time, and give it a fair chance. Many players find that the genre name they assumed they disliked contained a subgenre they enjoy. If a game does not suit you, that says little about the whole family.

The articles in this cluster take each major family in turn, describing what it asks of a player so that the next label you see on a store page carries more meaning.

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